v0.0.2-alpha Changelog


  • Added 2 customers in prototyping scene
  • Begin fixing headphone hanging bug (not yet completely fixed)
  • Add system for checking items on conveyor belt
  • Conveyor belt idles (stops) after set amount of time and reactivates when item is detected
  • Add cheat console (type 'cheats' while on title screen)
  • Improved render settings and performance
  • Fixed an issue where the sign could be placed on top of objects which can be removed from under it
  • Ground-placement objects (the sign is the only one right now) show the ghost when off the ground
  • Fixed the ghost persisting in certain cases
  • Add particles to watermelon when broken
  • Added soup can product
  • Add check for version that the player did the tutorial on
  • Updated in-game update feed to use devlog rss and much better formatting
  • Exiting the settings (by unpausing or pressing exit) saves settings automatically
  • Reduced default mouse sensitivity to half (if you changed the settings before, this will not apply)
  • Upgraded project version to Unity 2021.2 - Slightly refreshed codebase for C# 9 standard

+ Various smaller changes and bug fixes.

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