Alpha 0.2.0 Changelog
Counter Chaos Legacy Editions » Devlog
Welcome to 0.2.0. This update brings many improvements and additions, mostly small.
Enormous notice: I'm restarting. This page and version will be deprecated or deleted soon and a new page will be made.
Before you read, know that this might miss some changes or accidentally include scrapped plans--this version took a really long time and took a lot of work so I hope you'll understand if I wasn't able to perfectly maintain this post throughout development. If you do find something new that wasn't mentioned, let me know. Anyways, behold:
Additions:
- Ambience (courtesy of the YouTube Audio Library)
Baskets and cartsGarbage code needs cleaning. Don't use the baskets and carts.Items shrink when placed in themDid my best to make driving carts feel goodSide-to-side and wheel turn animation when turningAcceleration and deceleration for forward/back movement and turningCan only turn when moving forward/back
New items- Unfinished supermarket level (Store 2)
- Sliding doors
- Thinner shelves
- Outside scenery
- Vehicles pass by at random speeds and intervals
- Features randomized (color, plates, and presence of antenna)
- Easter eggs!
- Beautiful outdoor aesthetics thanks to Kenney
- AllSkyFree skyboxes
- Vehicles pass by at random speeds and intervals
- Hanging signs
- Blur effects
Changes / Improvements:
- Game page
- Title changed from "Store Game Alpha" to "Counter Chaos"
- Updated page screenshots
- Player "grip" is stronger so you less easily lose items
- Slight motion-blur
- UI freshened up with drop shadows
- Modified hover behavior - pickup icon persists when holding item
- Title screen element hitboxes no longer move so placing the mouse at the lowest part of the collider doesn't cause it to vibrate
- Registers
- Scan light is now visible (Resolved lighting limit issue)
- Registers display item prices in the main text box when scanned
- Changed fonts
- Made credits text neater; organized more like traditional credits
- Rearranged the title screen and added second DVD case
- Minor dev console changes
- Camera monitors have buttons and static when changing
- Also added night vision
Fixes:
- Lighting issues mostly resolved by reducing mixed light sources in test scene and adjusting shadow distance
- Fixed issue where clicking anywhere on the pause menu threw the held item when unpausing
- Sealed title screen code so hovered objects automatically reset
- No visual glitches (i.e. snapping) when focusing a title object while it is moving upwards from hovering, or when rapidly focusing and defocusing title elements.
- Hovering on objects in-game no longer causes lag
Internal / Optimizations:
- Got better at coding and totally overhauled existing code which should mean faster updates (hopefully 🤞)
- Menu base streamlined
- Dev console command creation streamlined
- Eliminated load time for dev console
- Created a base scene and multi-scene level scheme compatible with level loader
[Note: Store 1 is the store from previous versions. (It's labeled that way on the title screen.)]
Remember: Don't give away access to the game.
keep it tight ✌
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Counter Chaos Legacy Editions
Versions from when I first started coding.
Status | In development |
Author | slimer37 |
Genre | Simulation |
Tags | Management |
Languages | English |
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